Saturday, April 27, 2024

Designing Intuitive AR Experiences: Fundamentals for UX Designers Exploring Augmented Reality

ar design

The biggest use case for AR—I would say 80-90% of our clients—come to us about events. AR can transform your environment, entice you to try products or take you through a portal to a whole new world. Think of HubSpot—the first to crack the code on inbound marketing—who’ve enjoyed over a decade of domination in the SERPs. Or, all the brands that had a field day when Facebook first launched its advertising platform before the rest of the industry caught up.

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SailGP, an international sailing competition and entertainment platform, wanted to find a way to make the sport more accessible to viewers around the world. Using cutting edge AR technology, they’ve made this vision come true. Through the SailGP app, anyone can access live streams of races featuring up to the minute insights and data from the event. To serve an AR experience, you first need to gather information on a user’s surroundings through a mobile phone, tablet or specialized device, like Meta’s Ray-Ban Smart Glasses.

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In the case of new technologies, usability testing will be your best friend. With Torch 3, anyone can create eye-popping augmented reality experiences in minutes and share them with an audience of billions. I tried the iOS version, sadly there’s no ETA for Android yet (I talked with Paul, the co-founder). So, make sure you read my previous article, I have also provided few of my AR apps and use-cases. Also, if you don’t know what’s the differences between VR and AR/MR, check out my TL;DR article about that. Spark AR, Effect House or Lens Studio is the software that takes design elements and merges them into an augmented reality experience.

When will I have access to the lectures and assignments?

Coach's SoHo store features an AR mirror - Fast Company

Coach's SoHo store features an AR mirror.

Posted: Wed, 17 May 2023 07:00:00 GMT [source]

Transparent UIs are safer to use, but if you want to show text, real-world background will make it hard for the user to focus and read the text. Get a demo and discover how 450+ ambitious companies and 2,500 energized fans use Superside to free themselves from the shackles of limited budgets, broken processes and stretched in-house teams. Increase your design capacity without additional hiring and with fewer vendors to manage. Get high-quality creative, ship campaigns faster and stand out from the competition.

This exercise will help you clarify the differences between all these technologies. Ultimately, understand what users—in various contexts—expect before you try to meet the experience demands. Do user testing that covers all feasible conditions (lighting, weather, etc.). In this video, Frank Spillers, founder of UX consultancy Experience Dynamics, covers the key characteristics of context of use that you should consider to create successful AR experiences.

The Athletes House / AR Design Studio - ArchDaily

The Athletes House / AR Design Studio.

Posted: Mon, 24 Oct 2022 07:00:00 GMT [source]

And just as architects can’t be expected to know everything about every product, AR Design doesn’t pretend to either. See how low-tech traditional prototyping techniques can help you validate and refine your AR app and game design ideas. Translucent UIs are still safe to use, as they don’t entirely block real-world background, but the user can easily focus on text and read it.

You can offer different modes, levels, themes, filters, or features that users can choose from, depending on their mood, interest, or situation. You can also enable users to manipulate the AR content, such as resizing, rotating, moving, or deleting it, to fit their environment or perspective. You can also give users feedback and guidance on how to use the options and controls effectively and intuitively.

ar design

How to Create Design Plans for Virtual and Augmented Reality Experiences

Consider how people will discover the experience, what funnel stage they’ll be at in that moment, and what step you want them to take next. Generally, your AR experience will be part of a larger campaign, and that context is key for driving the right outcomes. When it comes to AR, the rules are a bit different but the game is the same. In other words, core marketing principles, like prioritizing your audience and planning for the full user journey apply. But the possibilities for interactions with AR go far beyond your classic, static CTA button.

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With the application you can measure objects and also draw plans from a real room. AirMeasure and MeasureKit are some of the applications for this purpose, among several others. To improve your chances of success, use storyboarding to show how users will use AR.

Whatever the device and whatever the platform used to enable the experience, gain as much of an understanding of it as you can. Design and development always work better when they work together, so understand not just how this new tech is reshaping your design work, but how it’s reshaping the dev work as well. If a problem is detected and no one on-site can fix it, you can bring experts into a hybrid AR environment and their digital avatars can float by and mark up fixes. On some AR platforms, you can even do design fixes in the app, which can be uploaded into a dynamically changing BIM model. This makes all of these changes easier to communicate to non-trade stakeholders, like clients, in a visually rich and clearly demarcated digital environment.

If none of these exist, it may still be possible, but you’ll need to do further exploration or consult with an expert. By placing over-sized MONOPOLY® tokens and property spaces throughout these cities, Ally created a real world AR scavenger hunt. Participants could use their phones to scan these squares, activate AR experiences and win prizes. With hundreds of thousands of participants, this campaign thrilled Ally’s audience, driving earned media and the awareness they were after. The National Health Service (NHS) wanted to draw attention to the importance of blood donations and encourage new donors at the same time.

This spec was created using internal research and analysis of AR experiences in education, shopping, creativity, and gaming. You can use this spec to design practical, innovative, and magical mobile AR experiences. It tracks the position of your phone in the real world, and it builds an understanding of your surroundings by identifying walls and floors in the environment.

A UX designer for AR needs to understand context of use, which refers to the specific situation or environment in which the users will use AR technology. But in reality, the AR design toolkit doesn’t look that different from a typical creative tech stack. Depending on the AR development method you choose, you’ll need two to three extra tools on top of your usual suspects, like Adobe Photoshop and Midjourney. Once we’re finished applying the augmented reality structure, we only need to upload the filter to Meta Spark Hub and wait for approval. Most of the time, it takes about five hours but approvals aren’t 100%.

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